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#1 2015-06-17 19:36:44

Registered: 2013-10-05
Posts: 743

Thinking outside the box

Just a little mock up I did of a different inventory layout, basically just to think differently from how other voxel games do it. A bit of food for thought that probably won't be implemented, but might make people think of possibilities instead of just what they've seen elsewhere.


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#2 2015-06-18 20:24:56

Registered: 2015-02-08
Posts: 14

Re: Thinking outside the box

I suggest using tabs . Like in RPG Games . First tab is for inventory and crafting . Second for Armour , Third displays Stats about the player e.g. Armor percent , Life , Energy , Hunger , Thirst and e.t.c. And Instead of adding items to a Hotbar row they are added to the Hotbar Directly and removing 1 row from the inventory  .
And we should able to move Circle hotbar from right to left and reverse .
Will be good from my point of view


#3 2015-06-19 05:41:47

From: Russia
Registered: 2014-05-30
Posts: 86

Re: Thinking outside the box

I don't like inventory lists... But some kind of sorting / filtering would be nice.


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