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#1 Re: Feature Requests » add clouds biome » 2017-08-15 14:25:30

The next release includes a 'sky' biome... it contains nothing but air.

#2 Re: Feature Requests » sheep and wool » 2017-08-15 14:11:47

There's already a sheared sheep model, it's just not used at the moment.

I think you can breed sheep (I know deer can be farmed, not sure about sheep, been ages since I looked at the mob code).
Breeding works by having 2 mobs of the same type on their own, with no players or other mobs within 16 blocks of them: a new mob will spawn at random. You'll need to either kill the 3rd mob, or use a mob catcher to move it away (as more than two will stop the breeding).

Having separate wool, instead of string, is something I like the idea of, but it hasn't happened because others have felt it wouldn't really add anything new. I'll think about it.

A lot of the mob code needs upgrading, again.

#3 Re: Feature Requests » Metals and ores » 2017-08-15 14:01:58

In the next release:

Iron will replace steel, as I agree that getting steel just from cooking iron is silly.
Bronze will be available as a tin+copper alloy (with bronze tools added).

Steel has been removed, and there's no aluminium, zinc, or brass; though they might get added later, if someone comes up with a use for them.

#4 Re: HowTos » How to use storage upgrade? » 2017-08-10 10:39:33

Put it in the slots at the top left of the chest inventory, it'll expand the chest storage from 18 to 36 slots.

Do prepared for anything on next to break at any time, it's a dev branch.

#6 Re: General Discussion » voxelands compile error HAS_SAFESTACK - failed » 2017-08-10 02:37:07

Yeah, ignore it, it's not an error, it's just checking for things to optimise the build for your system.

#7 Re: Feature Requests » IPv6 Server Support » 2017-08-03 18:07:39

Not yet.

The network code really needs a lot more work done to it than just slapping another patch on top, which is why there's still no support for IPv6. As it stands, the next release (either this month, or next) won't have any major networking changes, the one after that though will (or should, it's planned for), so expect IPv6 then.

#8 Re: Feature Requests » What about texture packs? » 2017-08-03 18:01:00

I've been redoing quite a few of the default textures for the next release, as they've been bugging me for a while, so you might like them more.

It is possible to set a custom data path, and so point to a different set of textures etc, however there's no direct-from-zip file loading at present, which is what would be needed to truly support texture packs; it likely will happen at some point, but not for a while.

#9 Re: Feature Requests » Lava and torches should melt snow. » 2017-08-03 17:56:17

Yes they should... I need to redo the environmental code anyway, so they will.

#10 Re: HowTos » Where to get mush? » 2017-07-31 16:22:08

It's a random drop from digging cactus

#11 Re: General Discussion » How to increase HP for DM » 2017-07-22 16:37:15

it's in content_mob.cpp
the main problem with them is they fireballs don't work

also, why a 2 year old version?

#12 Re: HowTos » How to use spawn eggs? » 2017-07-17 16:05:52

IIRC you punch a mob with one to capture it, and right click on the ground with the egg to spawn the mob.
The hover text in inventory should show what mob is in one.

The mob has to be spawnable according to max_mob_level, otherwise it just instantly despawns.

#14 Re: General Discussion » Is there a way to disable the crafting of borderstones? » 2017-07-15 18:48:42

Well, if someone does claim an area you don't want them to, you can use a mithril key to 'unlock' the borderstone back to regular stone.

If you have a fixed spawn point, and just want to protect the area around spawn you can set spawnguard_radius and it'll essentially lock the area around spawn to admin, like a giant borderstone.

Otherwise, editing the source is the only option.

#15 Re: Bug Reports » Lava turns into random block at high altitude. » 2017-07-15 05:32:53

Is the block always a type of stone? Possibly with minerals?

If so, this is intended behaviour: it's cold up there, the lava is freezing just as it would when water is poured on it. (Also stops someone putting lava up high to grief the ground below).

#16 Re: General Discussion » Is there a way to disable the crafting of borderstones? » 2017-07-15 05:28:09

You could edit the source, and comment out the crafting line for them, but there's no way to do it in config.

Also, why?

#17 Re: Development » Any HowTo to make a win32-build? » 2017-07-08 14:40:29

This has been lurking around for a while, so not sure if it has everything, or is still useful, but it might be a start at least: http://www.voxelands.com/downloads/voxe … -win32.zip

#18 Re: General Discussion » Who created the music? » 2017-06-07 04:02:48

Menu: "Little Town (orchestral)" by Bart
Character Creator: "Winter Feeling" (Also called "Winter Snow") by Tom Peter

Both were found on opengameart.org

I just noticed the attribution instructions for winter feeling have changed, so that's been updated for the next release.

#19 Re: Bug Reports » Burry Textures on Manjaro Linux (Arch) » 2017-05-15 17:16:48

Go to the video settings menu, turn off all the filters.

#20 Re: Releases » 1704.00 » 2017-05-10 08:45:33

Wuzzy wrote:

“free of charge”
“without cost”

Pick one. Those should be clear. tongue

Note that just adding “completely” does not really change the meaning of “free to play”. It just emphasizes it. At least that's how it may be read. Weasel words are bad. Just avoid this term since it is already occupied for the … ehm … “business model”.

Transifex was updated before release, and there was a big spike in translations happening just before this release... though not all the translations were updated this time around, hopefully this will improve for the next release though.

Oops, you're right. Forget my complain. Apparently someone else managed to complete German translation before me. That's a nice surprise! :-) Because German stood at 100% whenever I checked, I assumed there were no Transifex updates. xD

I posted a notice on the forums, then waited... and eventually meldrian 'volunteered'. big_smile

redhound wrote:
darkrose wrote:

Meanwhile I''ve got the server list working again, by reverting some changes made by Menche.

I still have dead UK Voxelands Survival Server in Server List in a client and no servers from http://www.voxelands.com/servers.html

Is the uk server in your favourites list? That'd make it show in the list, even if it's not up.
There's currently a server in the list without a name, which is causing problems (will fix for the next release, or something)... meanwhile you can download the list from http://api.voxelands.com/list and just give the nameless server a name, which should give you a list of sorts.

#21 Re: Releases » 1704.00 » 2017-05-09 09:20:48

Transifex was updated before release, and there was a big spike in translations happening just before this release... though not all the translations were updated this time around, hopefully this will improve for the next release though.

The term 'Free Software' in this case refers to Voxelands being, well, Free Software. Thus 'Voxelands is a Free Software, and completely Free To Play' is meant to indicate that it is free in both meanings of the word; the joys of the English language.

I specifically worded it as 'completely Free to Play' to avoid any suggestion of a pay-to-win model, but if you have an alternative to 'Free to Play' that means "you don't have to pay to play this" without the negative connotations, I'm certainly open to it.

Yep, Patreon now charges patrons, they used to charge creators... which meant that creators could receive as little as 60c (or less) to the dollar in some cases after paypal/stripe/patreon fees, it's now more like 90c to the dollar after all the changes they made to the way fees work.

#22 Re: Development » Any HowTo to make a win32-build? » 2017-05-04 06:42:36

If you look toward the top of the script you'll see there's a few exports, including the locations of the cross compiler, you'll probably have to look in mxe/usr/bin/ and find the correct file name if i686-pc-mingw32.static-g{cc,++} doesn't exist.

#23 Re: General Discussion » Secret of Clay » 2017-04-26 12:06:14

Clay can be found in patches anywhere in dirt, you can see it by the slightly different side texture.
There's some in this screenshot, left of the pick.

Clay being in sand is an old minetest thing, it hasn't been in voxelands for several years now.

#24 Re: Releases » 1704.00 » 2017-04-21 19:04:00

There's a paypal button here: http://www.voxelands.com/download.html

redhound wrote:

Great news! smile Any plans for next release?

A few, I might actually create some polls for a sense of where to focus the direction.

#25 Re: Development » Any HowTo to make a win32-build? » 2017-04-12 16:10:26

In the util directory there's a script called build-w32.sh, this is what used to be used for cross-compiling. It hasn't worked in a while though, so you would have to experiment a bit, but it is at least a starting point.

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