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#1 2016-08-28 01:52:53

Menche
Code Turtle
From: United States
Registered: 2013-10-09
Posts: 117

1608.01

I've decided to release 1608.01 now. Some of the main changes, aside from the usual random fixes:

  • Lighting of dirtlike nodes has been fixed (by blockmaster2000)

  • Redone mob spawning, to fix the overpopulation problem (by darkrose)

  • Dungeons now spawn with chests (by darkrose)

  • Scaffolding no longer suffocates you (by Capricorn)

  • The client should fetch the serverlist correctly now

  • Rats (previously disabled) now spawn

For simplicity, I'm going to be using the Git hosting service for source code downloads from now on.

Source code archives:
tar.gz
zip


My Tox ID: menche@toxme.io
I use a Vultr VPS (shameless referrer link).

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#2 2016-08-28 08:08:50

Cg_Boy
Member
Registered: 2015-08-15
Posts: 45

Re: 1608.01

Good job everyone!

Is darkrose still working on Voxelands, or was that just older code?

Thanks for the release!

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#3 2016-08-28 13:43:43

cHyper
Member
Registered: 2014-04-20
Posts: 56

Re: 1608.01

I'll waiting for win32 build version...

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#4 2016-08-29 11:35:24

blockmaster2000
Member
Registered: 2016-08-08
Posts: 6

Re: 1608.01

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#5 2016-08-29 13:22:03

cHyper
Member
Registered: 2014-04-20
Posts: 56

Re: 1608.01

blockmaster2000 wrote:

thanks...
+1

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#6 2016-09-07 08:11:57

redhound
Member
From: Russia
Registered: 2014-05-30
Posts: 82

Re: 1608.01

Great job! cool

P.S. Still waiting for Transifex source to update.

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#7 2016-09-10 17:02:20

ABJ
Member
Registered: 2015-04-17
Posts: 8

Re: 1608.01

Hello guys, I'm back after a long time. And I feel really happy to see that Voxelands development is still going on. I wonder what is new now - has such things as carts come?
EDIT: Wait, how do I get the game, with the application, instead of just the source?

Last edited by ABJ (2016-09-10 17:11:25)

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#8 2016-09-12 03:56:35

neoh4x0r
Member
Registered: 2016-08-26
Posts: 20

Re: 1608.01

ABJ wrote:

Hello guys, I'm back after a long time. And I feel really happy to see that Voxelands development is still going on. I wonder what is new now - has such things as carts come?
EDIT: Wait, how do I get the game, with the application, instead of just the source?

You will have to either find someone who has pre-compiled a binary for your platform and that is usually only useful on Windows -- because on Linux there are so many pre-reqs for libraries, whereas there is only one set for Windows.

Your best bet is to download the source code and compile with cmake.
If you are on Linux you will need to install the required development libraries (when compiling it will tell you what libraries are missing).

EDIT:
It seems that blockmaster2000 posted a win32 build (that I missed)
Voxelands 1608.01 (Win32 build)

Last edited by neoh4x0r (2017-01-11 22:10:07)

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#9 2016-10-04 05:17:26

matyze
Member
Registered: 2014-10-26
Posts: 43

Re: 1608.01

I've returned!

Good job, Menche - I'm glad development has continued! I am personally interested in balancing out the game's color schemes, but the amount of images that are in the resources folder is pretty daunting, to say the least :I

With how the game is set up internally, is it possible to use a tilesheet instead of separate images, or would that be a huge mess of coding? Otherwise, I'll see if there's some way that I can fix all the images simultaneously without having to custom make settings for each of them...


Saving the world, one mosquito at a time...

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#10 2016-10-23 03:43:52

Animetrom
Member
Registered: 2016-10-23
Posts: 1

Re: 1608.01

Have version of VoxeLands for android?

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#11 2016-10-23 04:40:35

Cg_Boy
Member
Registered: 2015-08-15
Posts: 45

Re: 1608.01

Unfortunately, there isn't an official android version of Voxelands yet.

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#12 2016-10-28 15:34:41

3r9
Member
Registered: 2016-10-28
Posts: 1

Re: 1608.01

hello all,
i try to compile in linux debian jessie 64 put i get error

CMake Error: The following variables are used in this project, but they are set to NOTFOUND.
Please set them or make sure they are set and tested correctly in the CMake files:

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#13 2016-10-28 18:10:45

voxel guy
Member
Registered: 2016-10-28
Posts: 5

Re: 1608.01

So, how do i install this thing?

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#14 2016-10-28 18:42:37

voxel guy
Member
Registered: 2016-10-28
Posts: 5

Re: 1608.01

never mind, silly me, blockmaster provided the link

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#15 2016-11-01 16:59:03

voxel guy
Member
Registered: 2016-10-28
Posts: 5

Re: 1608.01

so my opinion on this garbage has been removed?

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#16 2016-11-01 19:15:47

matyze
Member
Registered: 2014-10-26
Posts: 43

Re: 1608.01

@voxel guy

Okay, two things:

1) This game is absolutely free. Please consider that before you call something garbage.

2) I never saw your post, but if it was just a bunch of railing complaints against the game, then I sympathize with the mods of the forum. What would be more useful is if you talked about how things could be made better, instead of telling us things that we already know. Or even better, you could help do some of the coding for the project. It's hard being a game dev.


@everyone else

Sooo... I guess that I'm going to have to do it the hard way and custom-edit each individual image? I mean, I guess that's fine... but if there's an easier way, I'm totally game...


Saving the world, one mosquito at a time...

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#17 2016-11-04 16:01:23

redhound
Member
From: Russia
Registered: 2014-05-30
Posts: 82

Re: 1608.01

matyze wrote:

Sooo... I guess that I'm going to have to do it the hard way and custom-edit each individual image? I mean, I guess that's fine... but if there's an easier way, I'm totally game...

Maybe you need some Magick? http://www.imagemagick.org/script/montage.php

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#18 2016-11-13 14:47:44

Lerura
Member
Registered: 2016-07-09
Posts: 22

Re: 1608.01

I must say that the overpopulation problem is more than fixed.
The only animals that I can say for sure having respawned are cats and wolfes, and at an almost to slow rate.

And the initial population is very scarce.
I have travelled within an area of about 1000x1000 and found 1 group of 4 fire flies, 4 groups of 3 deer, 3 groups of 4 sheep, 5 groups of 3 fish, and 7 groups of 2-3 rats on the surface and a few single rats underground.

I have not seen a single shark and only 2 stags and 3 oerkkies.

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#19 2017-02-01 14:27:32

cHyper
Member
Registered: 2014-04-20
Posts: 56

Re: 1608.01

Lerura wrote:

I must say that the overpopulation problem is more than fixed.
The only animals that I can say for sure having respawned are cats and wolfes, and at an almost to slow rate.

And the initial population is very scarce.
I have travelled within an area of about 1000x1000 and found 1 group of 4 fire flies, 4 groups of 3 deer, 3 groups of 4 sheep, 5 groups of 3 fish, and 7 groups of 2-3 rats on the surface and a few single rats underground.

I have not seen a single shark and only 2 stags and 3 oerkkies.

thats true!!
there should be more mobs spawning on the map!!

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#20 2017-02-03 16:24:55

ABJ
Member
Registered: 2015-04-17
Posts: 8

Re: 1608.01

Where is the actual DL, as opposed to the source?

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#21 2017-02-03 16:28:35

ABJ
Member
Registered: 2015-04-17
Posts: 8

Re: 1608.01

Sorry for the above post. Also, blockmaster's file has been deleted.

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#22 2017-02-04 22:33:38

neoh4x0r
Member
Registered: 2016-08-26
Posts: 20

Re: 1608.01

ABJ wrote:

Sorry for the above post. Also, blockmaster's file has been deleted.

-----------------
a Win32 build for 1608.01 is not available anywhere.

There are some old win32 builds here: http://www.voxelands.com/downloads/

Perhaps someone could upload blockmaster's build to the main site, that way it would have a permanent home.

Right now the latest version available, for win32, is 1604.

@Menche
It might be a good idea to enable releases on the gitlab repository.

That way we could generate linux/win32 builds automatically for tagged versions.
There could even be support to generate nightly builds (if appropriate).

Last edited by neoh4x0r (2017-02-04 22:39:02)

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#23 2017-02-04 22:44:55

cHyper
Member
Registered: 2014-04-20
Posts: 56

Re: 1608.01

voxelands-1608.01:

win32-installer(made by me)

win32-without-installer

Last edited by cHyper (2017-02-04 22:54:13)

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#24 2017-03-07 20:12:31

Italapas
Member
Registered: 2017-03-07
Posts: 1

Re: 1608.01

How would I go about running this on a Linux Mint machine, assuming it can be done?  Despite running Linux, I'm not that much of a techie, but I can follow directions quite well.

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#25 2017-03-10 05:27:54

darkrose
Administrator
Registered: 2013-10-05
Posts: 700

Re: 1608.01

Download the tar.gz, follow the instructions in the readme.


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